Zelda: Ocarina of Time
Jabu-Jabu's Belly
Walkthrew


    Use your slingshot to shoot the white thing hanging down from the ceiling and unblock the door. Go through the door. In this room you'll first meet the electrifying jellyfish. Don't hit them with you're sword, use a Deku stick instead or just plain avoid them. You'll break the stick but you'll at least have killed them (this is like the only time where one of these sticks is at all useful for anything other than lighting torches and spider webs). Now follow the path around and IGNORE the elevator platform and the alcove in the wall otherwise you will get messed up. Instead go through the next door and in this room, the hole room, you'll meet Ruto (she is a little snob). She'll jump down a pit... follow her down. Talk to her twice and she'll demand you carry her (told you so!). You will have no choice cause you need her latter in the level no matter how much of a pain it is.  Now go through the door behind you (the one closest to you) and follow this passageway. At the end is a room with a switch in the middle. Throw Ruto to the other side and then step on the switch to raise the water. Then join Ruto on the other side and follow the next passageway to a blocked door. Shoot the thing hanging down from the ceiling to unblock it and go through. In this room wait for an elevator platform to lower and ride it up. Don't try jumping to the small alcove with the white switch in it, you can't get to it yet (this is when you are at the top of the elevator!). Go through the door and you'll be back in the hole room (if you end up back in the first room, you went through the wrong door, the hole room is the one closest to the wood crates). Avoid the pits and go through the door on the opposite side of the hole room. Now head straight right and hug the right wall until you find a switch and a blocked door. Make sure you're holding Ruto and step on the switch to unblock the door, then go through. Put Ruto down in the entryway of this room and venture forth to kill all the fish in the room. Touch them to make them fly up then Z-target and shoot them with your slingshot . Do this one at a time because it is much easier.  You can also use bombs on them but I have found that it doesn't work as well.  When they are all dead you'll receive the awesome possem boomerang! The boomerang can get items for you and can kill most stuff at long range safely, such as those annoying jellyfish, and with no worries about running out of ammo.  Pick up Ruto and leave this room then go straight, ignoring all side paths until you come to a switch and blocked door on the opposite end of the corridor. Place Ruto on the switch so she'll hold it down for you and go inside. Kill the tentacle through the use of Z targeting and your new boomerang.  After you hit it once you must get close to it to make it come down again.  You'll receive the dungeon map as reward. Now head out, pick up the snobby Ruto, and take the first left and go through the door. Kill all the bubbles using Ztarget and your boomerang before the time runs out and your reward is the compass. Now head out of this room and head back to the room where you got the boomerang. Take the side path right before the door to the boomerang room and kill the tentacle here. Leave the room, take a right, then take another right and you'll be going down the center path. Go through the door to find a third tentacle you have to kill. Go back out the door and go straight and back through the next door to return once again to the pit room. Now you have to fall down a certain pit. It's to the right of you, but not the first one to the right of you. It's a little more forward and right up against the right wall. Fall down it and you'll find yourself in a room with a bunch of jellyfish and two gold Skulltulas you can use for target practice for your boomerang. Remember that you can use your boomerang to retrieve the gold tokens for you after the skulltula is dead. Now go through the passage and door behind you to get to preboss room. Throw Ruto up onto the platform and then you'll have to fight the preboss. Hit him with your boomerang to stun him. When he gets unstained he'll start spinning around. Hit him again and if you timed it right he'll have his back turned to you. Slash the green ball a few times with your sword. Repeat until he's dead. Jump up onto the platform once the preboss is dead and you'll be lifted up to a new room. Go down the only passageway and door and you'll end up in a room with weird red blocks that wobble. Smack them one with the boomerang and they'll solidify for a while, allowing you to use them as stepping stones to make your way to the door on the west side of the room. In the next room jump across the gap to the platform and it will lower you to the alcove with the switch you saw at the beginning. Go pick up one of the crates and place it on the switch. Go through the door that opens. Kill all the jellyfish here and climb up the vines to the high platform. Now you should see the white thing hanging from the ceiling, but there's something in the way that keeps you from hitting it. You can't destroy the thing in the way so don't bother. Instead, Z target the white thing and then move as far to the side of the platform as you can and you should be able to chuck the boomerang AROUND the barrier to hit the white thing and open the door to the boss. Climb down and go through the door to face Barinade.

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